{"id":3696,"date":"2016-04-21T20:00:20","date_gmt":"2016-04-21T20:00:20","guid":{"rendered":"https:\/\/wizardly-elion.185-18-32-8.plesk.page\/?p=3696"},"modified":"2017-01-19T09:48:13","modified_gmt":"2017-01-19T09:48:13","slug":"community-qa-with-creative-manager-david-welch-answers","status":"publish","type":"post","link":"https:\/\/wizardly-elion.185-18-32-8.plesk.page\/en\/community-qa-with-creative-manager-david-welch-answers\/","title":{"rendered":"Community Q&#038;A with Creative Manager, David Welch &#8211; ANSWERS!"},"content":{"rendered":"<p>Last week, we asked our community to throw us their questions for David Welch, Creative Manager for Portal Knights. <\/p>\n<p>We&#8217;ve picked out some of the best questions and you can now see David&#8217;s answers below&#8230; <\/p>\n<p><strong>QUESTION: <\/strong><br \/>\nWill you implement controller support? <\/p>\n<p><strong>ANSWER:<\/strong><br \/>\nYes, definitely! We&#8217;re working on it. That said, it&#8217;s a lot of work to make all our menus controller-compatible, so it&#8217;s going to take time. Expect it in one of the major updates. We&#8217;ll let you know when we have a more exact date &#8211; David Welch <\/p>\n<p><strong>QUESTION:<\/strong><br \/>\nIn what manner will the combat system change? &#8211; Legendarybunny <\/p>\n<p><strong>ANSWER:<\/strong><br \/>\nBetter usability. More skill. Deeper variety between classes, weapons, and monsters. <\/p>\n<p><strong>QUESTION: <\/strong><br \/>\nAfter travelling around all the worlds is there anything else to do? I mean you just can build a house and that&#8217;s it? \u2013 Nake <\/p>\n<p><strong>ANSWER:<\/strong><br \/>\nYou can check out all three classes, experiment with gear, find all the hidden recipes, and stay tuned for all the cool stuff coming in Early Access\u2026 <\/p>\n<p><strong>QUESTION: <\/strong><br \/>\nIs building entirely optional, or an important part of gameplay? Personally, I like having a REASON to build. &#8211; @beelzerob <\/p>\n<p><strong>ANSWER: <\/strong><br \/>\nYou definitely need your crafting stations to progress! And it helps to have a safe and convenient place to put them. It also helps to have a farm for consumables. Most importantly: where are you gonna show off all your awesome stuff? \ud83d\ude42 <\/p>\n<p><strong>QUESTION:<\/strong><br \/>\nI don&#8217;t know if this is farfetched but, are there any plans to implement PVP? &#8211; Ethercloud <\/p>\n<p><strong>ANSWER:<\/strong><br \/>\nNo immediate plans, but we&#8217;re open to suggestion. We\u2019re just not sure it\u2019d be very fun, and we\u2019re *all* about fun. <\/p>\n<p><strong>QUESTION:<\/strong><br \/>\nStreamlining the building process? (For example, I know I&#8217;m not very far in the game but I have trouble building quickly. I&#8217;m constantly falling off of my creations and placing blocks in the wrong spot.) \u2013 ltupper3 <\/p>\n<p><strong>ANSWER: <\/strong><br \/>\nWe\u2019re constantly improving the controls, and some of these improvements should help with building. <\/p>\n<p><strong>QUESTION: <\/strong><br \/>\nWhat are you expecting to be the most appealing way to spend time in the game once it&#8217;s finished? How do you &#8220;beat the game?&#8221; For example, you want players to explore forever, craft their own worlds and share them, PvP, set up a base, farm and craft, complete achievements, etc. \u2013 magneticshower <\/p>\n<p><strong>ANSWER: <\/strong><br \/>\nDuring Early Access we\u2019ll be adding lots of content that should make for great endgame activities\u2014special challenges, collectibles, and ways to customize your character and home. <\/p>\n<p><strong>QUESTION: <\/strong><br \/>\nWhat&#8217;s your ultimate goal for multiplayer experience? How many players is the ideal number to enjoy the game? Are you planning to scale resource availability in addition to boss difficulty with more players? \u2013 magneticshower <\/p>\n<p><strong>ANSWER: <\/strong><br \/>\nThe goal is for a great experience, whether by yourself or with friends. There really isn\u2019t an ideal number! We just want to make sure there are fun challenges you can do together. Since players can drop in and out we can\u2019t really scale the amount of ore &#038; gems in a world, but we\u2019re looking at other ways to solve that problem. <\/p>\n<p><strong>QUESTION:<\/strong><br \/>\nWhy three classes? Why these three? What&#8217;s your vision for each? Right now, your class choice doesn&#8217;t seem to have an impact on the game, do you plan to change this? Do you have plans for more classes? \u2013 magneticshower <\/p>\n<p><strong>ANSWER: <\/strong><br \/>\nWe wanted to offer a variety of play styles, and wanted to make sure the classes played well both by themselves or with friends. And also that they\u2019re cool and pretty familiar for most players! That said, we do want to deepen the differences between classes. We have DEFINITELY discussed other class ideas, but are focusing on other things first. <\/p>\n<p><strong>QUESTION:<\/strong><br \/>\nThe current areas seem kind of small. Are they planned to be bigger? &#8211; @beelzerob <\/p>\n<p><strong>ANSWER: <\/strong><br \/>\nWe\u2019re looking into it! We\u2019ve got to make sure bigger islands would be fun and run well on most hardware. <\/p>\n<p><strong>QUESTION: <\/strong><br \/>\nWhere did you get the idea for Portal Knights from? &#8211; @XenkouGAME <\/p>\n<p><strong>ANSWER:<\/strong><br \/>\nAfter playing a LOT of Minecraft, Zelda, and Terraria. And after remembering a certain high school Dungeons &#038; Dragons campaign\u2026 <\/p>\n<p><strong>QUESTION: <\/strong><br \/>\nI like the furniture decorations for the homes, but they have no use right now, any plans for them? Sitting on chairs, sleeping on the beds, reading on the shelves&#8230; Could be a good way to regenerate HP\/mana points. &#8211; Miki <\/p>\n<p><strong>ANSWER: <\/strong><br \/>\nWe hear you! These are great ideas, and something we\u2019re definitely considering. <\/p>\n<p><strong>QUESTION: <\/strong><br \/>\nAny plans on new enemies? I like how each Island has its own biome, but I feel that there should be more variety in monsters. &#8211; Miki <\/p>\n<p><strong>ANSWER:<\/strong><br \/>\nYes! There are plans to introduce new enemies. Watch this space! <\/p>\n<p><strong>QUESTION:<\/strong><br \/>\nAfter a while you start to accumulate portal shards and materials that are useless, could it be possible to &#8220;transmute&#8221; them into higher tier mats? For example mixing 10 raw Green emeralds to get a raw Flame Ruby, same for ores. &#8211; Miki <\/p>\n<p><strong>ANSWER:<\/strong><br \/>\nWe\u2019re absolutely looking at ways to keep resources useful. However, you should also think about inviting a friend and giving them your old stuff! \ud83d\ude09 <\/p>\n<p><strong>QUESTION:<\/strong><br \/>\nHow do you feel about adding cosmetic slots for equipment? I liked some of the earlier armors and would be nice to have them as cosmetics, also a &#8220;hide helmet&#8221; option would be sweet. &#8211; Miki<\/p>\n<p><strong>ANSWER: <\/strong><br \/>\nThese are all great ideas. We\u2019re looking into them! <\/p>\n<p>Stay tuned for more Community Q&#038;A sessions in the near future. Thanks again to everyone who submitted a question, you guys are awesome! <\/p>\n","protected":false},"excerpt":{"rendered":"<p>Last week, we asked our community to throw us their questions for David Welch, Creative Manager for Portal Knights. We&#8217;ve picked out some of the best questions and you can now see David&#8217;s answers below&#8230; QUESTION: Will you implement controller support? ANSWER: Yes, definitely! We&#8217;re working on it. That said, it&#8217;s a lot of work [&#8230;]<\/p>\n<p><a class=\"btn btn-secondary understrap-read-more-link\" href=\"https:\/\/wizardly-elion.185-18-32-8.plesk.page\/en\/community-qa-with-creative-manager-david-welch-answers\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":2,"featured_media":4753,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":""},"categories":[12],"tags":[],"class_list":["post-3696","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-blog"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v14.7 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Community Q&amp;A with Creative Manager, David Welch - ANSWERS! - Portal Knights<\/title>\n<meta name=\"robots\" content=\"index, follow\" \/>\n<meta name=\"googlebot\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<meta name=\"bingbot\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/wizardly-elion.185-18-32-8.plesk.page\/en\/community-qa-with-creative-manager-david-welch-answers\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Community Q&amp;A with Creative Manager, David Welch - ANSWERS! - Portal Knights\" \/>\n<meta property=\"og:description\" content=\"Last week, we asked our community to throw us their questions for David Welch, Creative Manager for Portal Knights. We&#8217;ve picked out some of the best questions and you can now see David&#8217;s answers below&#8230; QUESTION: Will you implement controller support? ANSWER: Yes, definitely! We&#8217;re working on it. 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